By bloodthirstydood
Date: 05-29-2008
Version: (v1.5 / v3.1)
Date: 05-29-2008
Version: (v1.5 / v3.1)
This video is another portion to the JKA community advanced speedrunning guide!! In this I go over a multitude of lightsaber mechanics that are useful to opt.
![Jedi saber forms Jedi saber forms](/uploads/1/1/8/9/118936103/142978502.jpg)
Screenshots
Saber Lock (Requires Block) edit edit source Reference Book: Star Wars Saga Edition Jedi Academy Training Manual. Many times two Lightsaber combatants will strike at one another, locking their Lightsabers together in a test of strength and skill as their blades crackle with. A keybinds pack that lets you do quick basic commands, such as toggling camera settings, changing player team, toggling HUD, and toggling NPC AI. Useful for many things like viewing your player character up close, making fancy scenes and screenshots, or just simple experimenting. It affects only F5, F6, F7, F8, and the entire numberpad keys.
Readme
![Academy Academy](/uploads/1/1/8/9/118936103/221515299.jpg)
DESCRIPTION: 28 new saber colors to select at any time! Included is an image with each saber command, for example if you want to use the first color on the list type 'saber saber1000' into your jedi academy console. Each color has its own number for easy selection BUGS: none at all. You have some great main lightsaber attacks, and there is also an alternate attack in which you can lock your lightsaber, and throw it at your opponent. Your Jedi is extremely nimble, and he or she has the ability to execute some amazing moves, like walking up walls, and performing jumps that defy gravity.
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Jedi Knight: Jedi Academy MULTIPLAYER/SINGLEPLAYER combat mod
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TITLE: bloodPLUS
Author: bloodthirstydood
E-mail: [email protected]
Website: *none*
Two files: bloodPLUS1.5.pk3 (1.1 MB) and bloodPLUS3.1.pk3 (1.2 MB)
Released May 2008
'Structions:
Drop one of the .pk3s into your Jedi Academy/Gamedata/base folder and fire up the game. This mod works with both singleplayer and multiplayer. Only use one of the variants at a time, though - don't use both 1.5 and 3.1 - to avoid problems.
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Description:
This mod attempts to provide a more immersive hack-slash experience than the default sparks and sparkles that get chucked out when you stab someone normally (or shoot - this mod works with guns as well, with the exception of the Stouker). I was obsessed with the game BloodRayne at the time of authoring this so it may bear some resemblance. This mod comes in two versions - 1.5 and 3.1.
1.5 - lots of big, wide sprites (I think that's what they're called) all over the place; emphasis on volume and area coverage. Extreme dismemberment and small red puff-clouds on gun and saber impacts. Saber impact and particle splatting sounds may be a little loud, but I like the explosive water-baloon-popping sort of aura they help create.
3.1 - a move toward smaller textures that spurt more often. More diversity within the sprites themselves and a trend toward more splatter but less red (less ground coverage). Same amount of dismemberment. Added tails (for us nerds who know what those are) to go jetting out on saber hits and paste small bits of gore wherever they land. The downside is that with so many more images getting drawn everywhere, the game erases old sprites in order to let the new ones land, so sometimes it looks like the blood's evaporating wicked fast as new blood lands on the ground. For this reason, 3.1 may be more suited to single player, when there tends to be more time between killings. The sounds in 3.1 are a bit less splooshy and more splattery.
This mod also declares 'helpusobi 1' to facilitate singleplayer cheating.
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CREDIT
to Jedi_Mediator for a few great textures that are present (in pieces) in this mod
to Dark_Maul for the Bloody_Dismemberment mod that I patterned after
to the game BloodRayne for overall inspiration and as a model for sound and gore aesthetics
to the developers of GIMP (for the GIMP)
to the JKA community for mods that helped me learn the shader syntax
BUGS: not a bug, but the blood is a bit much if you decide to use a gun. Unrealistic.
COMMENTS: Enjoy, and feel free to bust it open and use anything in your own mod. You don't have to let me know, but I'd really like to see what gets done with my stuff. Drop me an email or something. Thanks.
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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Jedi Knight: Jedi Academy MULTIPLAYER/SINGLEPLAYER combat mod
*****************
TITLE: bloodPLUS
Author: bloodthirstydood
E-mail: [email protected]
Website: *none*
Two files: bloodPLUS1.5.pk3 (1.1 MB) and bloodPLUS3.1.pk3 (1.2 MB)
Released May 2008
'Structions:
Drop one of the .pk3s into your Jedi Academy/Gamedata/base folder and fire up the game. This mod works with both singleplayer and multiplayer. Only use one of the variants at a time, though - don't use both 1.5 and 3.1 - to avoid problems.
******************
Description:
This mod attempts to provide a more immersive hack-slash experience than the default sparks and sparkles that get chucked out when you stab someone normally (or shoot - this mod works with guns as well, with the exception of the Stouker). I was obsessed with the game BloodRayne at the time of authoring this so it may bear some resemblance. This mod comes in two versions - 1.5 and 3.1.
1.5 - lots of big, wide sprites (I think that's what they're called) all over the place; emphasis on volume and area coverage. Extreme dismemberment and small red puff-clouds on gun and saber impacts. Saber impact and particle splatting sounds may be a little loud, but I like the explosive water-baloon-popping sort of aura they help create.
3.1 - a move toward smaller textures that spurt more often. More diversity within the sprites themselves and a trend toward more splatter but less red (less ground coverage). Same amount of dismemberment. Added tails (for us nerds who know what those are) to go jetting out on saber hits and paste small bits of gore wherever they land. The downside is that with so many more images getting drawn everywhere, the game erases old sprites in order to let the new ones land, so sometimes it looks like the blood's evaporating wicked fast as new blood lands on the ground. For this reason, 3.1 may be more suited to single player, when there tends to be more time between killings. The sounds in 3.1 are a bit less splooshy and more splattery.
This mod also declares 'helpusobi 1' to facilitate singleplayer cheating.
******************
CREDIT
to Jedi_Mediator for a few great textures that are present (in pieces) in this mod
to Dark_Maul for the Bloody_Dismemberment mod that I patterned after
to the game BloodRayne for overall inspiration and as a model for sound and gore aesthetics
to the developers of GIMP (for the GIMP)
to the JKA community for mods that helped me learn the shader syntax
BUGS: not a bug, but the blood is a bit much if you decide to use a gun. Unrealistic.
COMMENTS: Enjoy, and feel free to bust it open and use anything in your own mod. You don't have to let me know, but I'd really like to see what gets done with my stuff. Drop me an email or something. Thanks.
******************
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
******************
It's easy to configure your Pingperfect Star Wars Jedi Knight Academy Server. Just follow the steps below.
- Open the 'Configuration Files' section from your control panel.
- Select the 'Text Editor' option next to 'gamedatabaseserver.cfg'
- Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.
// Server Config
seta sv_hostname PP Test //Server name, exactly as it will be displayed
seta g_motd 'Welcome to another Pingperfect.com gameserver' //Server message of the day, exactly as it will be displayed
rconpassword 32Z?fectoCJwudwA //RCON password which must be entered by anyone who wants to run commands on the server
Yellow Saber Jedi
seta g_password //Server password, when set, must be entered by anyone who wants to join the server
g_password //Server password, when set, must be entered by anyone who wants to join the server
// gametypes
// 0 = FFA
// 3 = DUEL one on one tournament
// 4 = POWER DUEL
// 6 = TEAM DEATHMATCH
// 7 = SIEGE
// 8 = CTF
set g_gametype 3 //Gametypes are listed above, swap the number for the game type you want
Jedi Saber Forms
seta sv_maxclients 8 //Do not change this from the player slots you have purchased as the Gamepanel will notice and stop your server.
seta g_inactivity 0 //Time in seconds before the server will kick a user for inactivity (range 0 - 10000)
sv_maxRate 10000 // this controls how fast maps can be downloaded by clients, 0 = unlimited
sv_pure 0 //if set to 0 then that means anything goes. if set to 1, then it means only player textures, custom weapons and sounds are allowed. if set to 2 then it uses nothing but stock game files. sv_pure 2 is usually set for Vanilla servers, and 1 is the default setting.
set g_allowvote 1 // Allow or disable map Voting // 1 - enabled // 0 - disabled
set timelimit 0 //Sets the time limit of a round
set fraglimit 1 //Sets the frag(kill) limit of a round
set duel_fraglimit 10 //Sets the frag(kill) limit of a duel
set capturelimit 0 //Sets the capture limit for capture based rounds
set g_autoMapCycle 0 //set to '1' to start auto map cycle - leave at '0' to use custom cycle - if you want to set your own map rotation see: https://www.moddb.com/mods/jkgalaxies/tutorials/setting-up-a-map-rotation-for-your-server
seta g_teamAutoJoin 0 //If 1 then new players auto join team upon connection
seta g_friendlyfire '1' //Turns friendly fire off (0)/ on (1)
seta g_friendlySaber '1' //Turns friendly saber damage off (0)/ on (1)
seta g_maxForceRank 8 //sets the maximum Force rank available to players (1-7). 7 is Jedi Master Force points (100)
seta g_locationBasedDamage 0 //damage depends upon what is hit (JA only)
seta g_saberdamagescale 1 //controls the damage caused by lightsabers
seta g_saberLocking 0 //Turns saver locking on or off (Saber Lock occurs when two players attack at the same time at each other and the sabers hit each other. Pokemon ash gray orange islands beta download pc. You can then start pressing the attack button repeatedly, and if you click it very fast the other player will lose the saber lock and you will do a slicing move and the other player takes heavy damage, if not kill them)
seta g_forcepowerdisable 0 //disables Force powers based on a calculated bit-value (list of bit-values at bottom of guide), For Example, for no force pull seta g_forcepowerdisable 16
seta g_weapondisable 0 //disables weapons based on a calculated bit-value (list of bit-values at bottom of guide), For Example, for no ammo spawns seta g_weaponDisable 524279
//maps
//mp/ffa1
//mp/ffa2
//mp/ffa3
//mp/ffa4
//mp/ffa5
//mp/ctf1
//mp/ctf2
//mp/ctf3
//mp/ctf4
//mp/ctf5
//mp/duel1
//mp/duel2
//mp/duel3
//mp/duel4
//mp/duel5
//mp/duel6
//mp/duel7
//mp/duel8
//mp/duel9
//mp/duel10
//mp/siege_desert
//mp/siege_korriban
//mp/siege_hoth
//mp/ffa2
//mp/ffa3
//mp/ffa4
//mp/ffa5
//mp/ctf1
//mp/ctf2
//mp/ctf3
//mp/ctf4
//mp/ctf5
//mp/duel1
//mp/duel2
//mp/duel3
//mp/duel4
//mp/duel5
//mp/duel6
//mp/duel7
//mp/duel8
//mp/duel9
//mp/duel10
//mp/siege_desert
//mp/siege_korriban
//mp/siege_hoth
map mp/duel7 //Set the map your server will run on startup here
Jedi Academy Saber Lock
Bit Values
Force Powers
Heal 1
Jump 2
Speed 4
Push 8
Pull 16
Mind Trick 32
Grip 64
Lightning 128
Dark Rage 256
Protect 512
Absorb 1024
Team Heal 2048
Team Energize 4096
Drain 8192
Seeing 16384
Saber Attack 32768
Saber Defend 65536
Saber Throw 131072
Jedi Outcast Weapons
Stun Baton 2
Lightsaber 4
Bryar Pistol 8
E-11 Blaster Rifle 16
Tenloss Disruptor Rifle 32
Wookiee Bowcaster 64
Imperial Heavy Repeater 128
DEMP 2 256
Golan Arms Flechette 512
Rocket Launcher 1024
Thermal Detonators 2048
Trip Mines 4096
Detonation Packs 8192
Emplaced Sentry Guns 16384
Stationary Sentry Guns 32768
Heal 1
Jump 2
Speed 4
Push 8
Pull 16
Mind Trick 32
Grip 64
Lightning 128
Dark Rage 256
Protect 512
Absorb 1024
Team Heal 2048
Team Energize 4096
Drain 8192
Seeing 16384
Saber Attack 32768
Saber Defend 65536
Saber Throw 131072
Jedi Outcast Weapons
Stun Baton 2
Lightsaber 4
Bryar Pistol 8
E-11 Blaster Rifle 16
Tenloss Disruptor Rifle 32
Wookiee Bowcaster 64
Imperial Heavy Repeater 128
DEMP 2 256
Golan Arms Flechette 512
Rocket Launcher 1024
Thermal Detonators 2048
Trip Mines 4096
Detonation Packs 8192
Emplaced Sentry Guns 16384
Stationary Sentry Guns 32768
Jedi Academy Saber Realistic Combat
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Animate object dnd 5e. In various effects, powers, and abilities. The exact effect would depend on the size of the corpse.While there are specific defined terms in D&D 5e there are also a equal number of that rely on what the word means in English.Object - a material thing that can be seen and touched.Creature - an animal or person.However there is a caveat.